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My Works

These projects include personal works as well as schoolwork.

So far, I have used Roblox Studio, Unity, Blender and Eclipse IDE to bring as many of my ideas to life as possible.

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01

Roblox in VR

This project was powered by my passion for all things virtual reality. With my fluency in Lua, I programmed a script that would be injected into a running Roblox game. This script would manipulate certain parts so that while I was playing a game through virtual reality, I was able to interact with the virtual world through a virtual body that I modelled using in-game tools.

02

Softbody Playground

For one of my first 'real' projects on Roblox, I came up with an original idea for a test game that involved experimenting with softbody physics. Players are given tools to configure a variety of different values on their personal softbody cube. I successfully monetized my game, earning a small amount of Robux every few weeks. This caused me to wonder the revenue I would make if I could made an engaging and exciting experience, and so I kept on making small projects to practice my game designing skills.

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03

Universal Utility Script

Thanks to my fluency in Lua, I decided to take up script injection on Roblox. This involves the injection of external code into running games, and is often used for gaining unfair advantages against others. However, I take care not to harm anyone else while running my own code. My purpose as an exploiter is to find weaknesses in games as a way of learning from the mistakes of others for when I make games of my own. 

04

Eclipse IDE Games

During my time in Grade 11 and 12 computer science, my classmates and I have used Eclipse IDE to write code and execute programs in Java. I have grown very attached to this amazing tool, having made tons of programs and written hundreds of lines of code so far. One specific library I've become familiar with is Java Swing that allows users to implement GUI into their programs. Whenever I want to improve my fluency in Java, I use Eclipse IDE.

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05

Trauma Melee Pack

In my favorite VR game, Bonelab, players are given the tools to modify the game to their hearts' desires (to an extent) in the form of an SDK (Software Development Kit). People have ported countless weapons, places, NPCs, avatars  and even vehicles from popular media into Bonelab to let others play as their favorite character, use their dream weapon, or visit their favorite fictional world in VR. In my case, the arsenal of melee weapons already included in Bonelab was simply not enough, so I decided to fix that issue using original models and designs. 

More Coming Soon...

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