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Time Bomber

Role: Game Programmer
Tech Used: Unity, C#
Duration: 15 Weeks
Team Size: 8 (3 programmers, 3 artists, 2 designers)
Overview: A level-based, top-down 2D fighting game where you must defeat all aliens in a level to save a famous landmark.
Responsibilities:
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Programmed alien enemy pathfinding AI to allow intelligent navigation and player targetting.
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Developed basic 2D player movement and bomb placement ability.
Key Achievements:
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Allowed the enemy AI to preserve itself by moving away from the closest placed bomb, making them more difficult to defeat and letting them stay alive after attacking the player using their own bombs.
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