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Time Bomber

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Role: Game Programmer

Tech Used: Unity, C#

Duration: 15 Weeks

Team Size: 8 (3 programmers, 3 artists, 2 designers)

Overview: A level-based, top-down 2D fighting game where you must defeat all aliens in a level to save a famous landmark.

Responsibilities: 

  • Programmed alien enemy pathfinding AI to allow intelligent navigation and player targetting.

  • Developed basic 2D player movement and bomb placement ability.

Key Achievements:

  • Allowed the enemy AI to preserve itself by moving away from the closest placed bomb​, making them more difficult to defeat and letting them stay alive after attacking the player using their own bombs.

© 2026 GUSTAVO ROJAS FLORES.

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